Tools Programmer
IO Interactive is looking for a skilled Tools Programmer to join our Backbone team and help power the tech behind our games. You’ll be working across multiple flagship projects - our James Bond game, 007 First Light, our ambitious Project Fantasy, and the HITMAN universe - building and evolving tools in our proprietary Glacier engine. Together with artists, designers, and programmers, you’ll create robust, user-friendly workflows that let our teams move faster, experiment more, and bring world-class gameplay to life.
What you will do:
Develop, maintain, and evolve our Blender pipeline and tooling ecosystem for the Glacier game engine, serving as the studio's primary Blender technical expert
Work closely with artists, designers, and technical users to understand real production needs and translate them into efficient, streamlined workflows.
Customize, extend, and integrate DCC-related tools and pipelines to support project-specific requirements.
Build intuitive, user-friendly interfaces that enable content creators to work efficiently across Glacier and external DCC environments.
Integrate tools and pipelines with version control systems to ensure smooth collaboration across teams.
Stay informed about emerging technologies in DCC tools, engine tooling, and workflow automation—bringing valuable insights into the evolution of Glacier's tool ecosystem. Share Blender expertise with the DCC tools team.
Maintain a high standard of quality through robust testing, performance considerations, and secure coding practices.
* Continuously refine and improve tools in response to user feedback, production demands, and pipeline evolution.
Who you are:
Deep expertise in Blender (Python API, add-ons, workflows) and solid knowledge of other major DCCs (Maya, MotionBuilder). Advanced understanding of interchange formats (FBX, USD) and their SDKs. Experienced in the gaming industry, particularly in roles involving tools, editor development, or DCC pipeline integration.
Proficient in Python, with strong skills in code architecture and scalable tool design.
Knowledge of C++ is an advantage, particularly for Blender native plugin development or contributions to Blender source code.
Experience building UIs using Blender's UI framework and/or Qt (PySide) is preferred.
Able to break down tasks, provide accurate estimates, and contribute effectively to planning and assessments.
A strong collaborator and communicator who can uncover and interpret the real needs of content creators
Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
We are a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
- Department
- Programming
- Locations
- Barcelona, Brighton, Istanbul, Malmö, Copenhagen
- Remote status
- Hybrid
- Project
- Backbone
- Vacancy ID
- VAC0682
About IOI
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are dedicated to creating unforgettable characters and experiences – all powered by our award-winning proprietary Glacier technology.
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